VBVR-Pro Data

150 New Tasks
Knowledge

Knowledge

72 tasks
Abstraction

Abstraction

18 tasks
Spatiality

Spatiality

39 tasks
Transformation

Transformation

7 tasks
Perception

Perception

14 tasks

Knowledge

T014 · Tic-Tac-Toe Next Move O
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VBVR-Pro new task
Tic-Tac-Toe rules: players alternate placing one mark in an empty cell on a 3x3 grid, and three in a row (row/column/diagonal) wins. It is 'O' to move. Place one 'O' in the best empty cell: win if possible, otherwise block 'X', otherwise play the strongest move. Only modify what the task requires; keep the background and any other element unchanged.
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T015 · Tic-Tac-Toe Next Move X
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VBVR-Pro new task
Tic-Tac-Toe rules: players alternate placing one mark in an empty cell on a 3x3 grid, and three in a row (row/column/diagonal) wins. It is 'X' to move. Place one 'X' in the best empty cell: win if possible, otherwise block 'O', otherwise play the strongest move. Only modify what the task requires; keep the background and any other element unchanged.
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T016 · Tic-Tac-Toe Winning Move Prediction
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VBVR-Pro new task
Tic-Tac-Toe position with exactly one immediate winning move for the side to play. Place that mark in the winning empty cell. Only modify what the task requires; keep the background and any other element unchanged.
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T017 · Gomoku Best Next Move
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VBVR-Pro new task
Gomoku rules: players alternate placing stones on empty cells of the board, and the first to make five consecutive stones in a straight line (horizontal, vertical, or diagonal) wins. It is white's turn. Place one white stone at the best next cell. Only modify what the task requires; keep the background and any other element unchanged.
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T018 · Gomoku Five In A Row Completion
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VBVR-Pro new task
Gomoku rules: players alternate placing stones on empty intersections of the board, and the first to make five consecutive stones in a straight line (horizontal, vertical, or diagonal) wins. It is the current side's turn. Place one stone to complete an immediate five-in-a-row win. Only modify what the task requires; keep the background and any other element unchanged.
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T019 · Chess Mate In One
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VBVR-Pro new task
White to move. Play the unique move that gives checkmate in one. Show the move being played, ending on the checkmate position. Only modify what the task requires; keep the background and any other element unchanged.
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T020 · Xiangqi Mate In One
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VBVR-Pro new task
Xiangqi rules: red and black alternate one legal move each turn; a side wins by checkmating the opponent's general. It is red to move. Make one legal move that delivers immediate checkmate. Only modify what the task requires; keep the background and any other element unchanged.
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T021 · Go Capture Move
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VBVR-Pro new task
Go rules: stones are placed on intersections; connected stones of one color form a group; a group is captured when all its liberties are removed. Black to move. Place one black stone that immediately captures the target white group. Only modify what the task requires; keep the background and any other element unchanged.
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T022 · Word Search Trace Hidden Word
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VBVR-Pro new task
In the word-search grid, trace the target word 'HORSE' by drawing a red line through its letters in order. Only modify what the task requires; keep the background and any other element unchanged.
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T023 · Sudoku Stepwise Completion
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VBVR-Pro new task
Solve the 4x4 Sudoku puzzle visually. Following Sudoku rules, move the cursor cell by cell and fill only the blank cells step by step until the grid is complete. Do not change any other content.
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T024 · Sudoku Missing Number Completion
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VBVR-Pro new task
Solve the Sudoku step by step using this exact rule: at each step, fill the topmost-leftmost empty cell whose value is uniquely determined by Sudoku constraints. Repeat until no blanks remain. Only modify what the task requires; keep the background and any other element unchanged.
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T030 · Dot To Dot Outline Drawing
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VBVR-Pro new task
Connect numbered dots from 1 to 25 in exact order with a continuous black line, keeping all dot labels visible. Only modify what the task requires; keep the background and any other element unchanged.
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T031 · Mario Hit Question Block
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VBVR-Pro new task
Mario approaches, jumps, and bumps the question block, spawning a coin that disappears as the block becomes used — generate this pixel-art interaction. Only modify what the task requires; keep the background and any other element unchanged.
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T032 · Gold Miner Hook Grab
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VBVR-Pro new task
The hook starts from the shown hanging position, then turns toward the object with the highest value-to-total-time ratio and grabs it. Values are fixed by type: small gold = 50, large gold = 180, rock = 20, bag = 90. Total time is the sum of turning time, straight extension time until first contact, grab time, and type-dependent retraction time. Turning time is max(8, round(angle_change_from_straight_down * 0.18)). Extension time is max(1, round((hit_distance - 92) / 14)). Grab time is always 8 frames. Retraction times are fixed: small gold = 26 frames, large gold = 62, rock = 70, bag = 40. Ties are broken by smaller total time, then smaller angle change, then left-to-right position. Determine which object will be grabbed. Only modify what the task requires; keep the background and any other element unchanged.
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T034 · Minesweeper Guaranteed Mine Cells
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VBVR-Pro new task
Apply Minesweeper deduction from the revealed numbers: combining all the clues together, flag every cell that is logically certain to be a mine. Animate these guaranteed mine flags step by step. Only modify what the task requires; keep the background and any other element unchanged.
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T038 · Code Output Completion
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VBVR-Pro new task
Read the code and the given input, compute the result, and replace the '?' on the '# Output: ?' line with that exact result, keeping the '# Output:' label. Do not change any other source content.
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T039 · Math Answer Completion
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VBVR-Pro new task
Compute each expression and fill the correct result after '=' while leaving all other text unchanged.
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T067 · Light Reflection Ray Identification
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VBVR-Pro new task
Trace the reflection from the small circle to the mirror and choose the matching option.
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T072 · Faucet Fill Correct Containers
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VBVR-Pro new task
Open the faucet, animate water flowing through connected pipes into reachable cups, and show water filling the connected containers; cups outside the connected network stay unfilled.
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T075 · Communicating Vessel Level Equalization
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VBVR-Pro new task
Two connected vertical tubes contain a liquid. The two liquid levels slowly and smoothly change until both tubes reach the same equilibrium level, then the scene remains still.
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T076 · Block Slide Final Rest Position
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VBVR-Pro new task
An inclined plane with a frictional sliding block is shown. Given θ, μ_slope, μ_plane, and L_slope, predict the block’s final rest position. The final frame should display where the block stops.
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T079 · Tetris Best Fit Placement
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VBVR-Pro new task
A 12×12 Tetris board with row/column labels 0–11: colored cells are locked blocks and the red tetromino at the top is the active piece. Animate the red piece rotating and dropping straight down into its single best legal placement — the one clearing the most lines, or (if no move clears a line) leaving the fewest holes — then clear any completed rows. The piece keeps its red color after it locks. Only modify what the task requires; keep the background and any other element unchanged.
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T080 · Freecell Valid Card Transfer
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VBVR-Pro new task
Generate a video that makes the single most helpful legal move on this FreeCell board (eight tableau columns, four free cells, four foundations). Tableau builds downward with alternating red/black, one card moves per step, and foundations build up by suit from the ace. Show the chosen card moving from its source to its destination, ending on the updated board. Only modify what the task requires; keep the background and any other element unchanged.
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T081 · Zuma Color Match Elimination
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VBVR-Pro new task
Fire the ball into the insertion point on the moving chain that completes the strongest same-color match. Only one gap maximizes the eliminated run; animate the cannon rotating toward that gap, the projectile path, and the cleared marbles. Only modify what the task requires; keep the background and any other element unchanged.
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T082 · Freecell Foundation Progress Move
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VBVR-Pro new task
From the current FreeCell layout, make the one foundation move that best increases foundation progress without breaking rules. Among legal moves, favor the smallest rank that may go up (aces first), then favor taking it from the bottom of a column rather than from a free cell if both exist. Animate that card sliding onto its foundation. Only modify what the task requires; keep the background and any other element unchanged.
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T083 · Spider Solitaire Stack Merge
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VBVR-Pro new task
Spider Solitaire (1 suit): make the valid move that moves a tail of face-up cards onto another pile whose exposed bottom card is exactly one rank above the bottom card of the moved segment. Animate the tail sliding onto its destination pile. Only modify what the task requires; keep the background and any other element unchanged.
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T084 · Match3 Jewel Swap Result
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VBVR-Pro new task
You are given a square match-3 jewel board (rows and columns labeled from the top-left). There is exactly one pair of orthogonally adjacent jewels whose swap creates at least one straight line of three or more identical jewels—no other adjacent swap does. Identify that swap as (row1,col1)↔(row2,col2) using the shown coordinates. Then state which jewel type(s) clear and the immediate elimination: all cleared cells and the total count after that swap, before gravity or refills. Only modify what the task requires; keep the background and any other element unchanged.
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T085 · Klondike Card Reveal Progression
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VBVR-Pro new task
You are given a Klondike Solitaire board rendered above (green felt, stock on the left, four foundation piles on the right, seven tableau columns below). Only legal Klondike moves are allowed. Foundations build up by suit from Ace through King. Tableau builds down in rank alternating colors, and only a King may fill an empty tableau column. From exactly this position, make the single move that most directly advances the game priority: (1) move to a foundation if it follows suit-and-rank rules, else (2) make a tableau move that flips a hidden face-down card. If several moves tie, prefer the foundation. Show the chosen card moving from its source pile to its destination, ending on the updated board. Only modify what the task requires; keep the background and any other element unchanged.
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T086 · Star Battle Valid Star Placement
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VBVR-Pro new task
Puzzle: colored regions define groups; exactly one star lives in each row, each column, and each group; two stars cannot touch at a corner or edge. Given current black dots, which single empty cell must receive the next star? Identify it and animate or illustrate the completed board. Only modify what the task requires; keep the background and any other element unchanged.
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T087 · Sudoku Color Logic Deduction
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VBVR-Pro new task
A 4x4 color Sudoku. The legend at the top shows the four colors; each row, column, and 2x2 box must contain all four exactly once. Fill every empty cell with its correct color to complete the grid.
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T088 · Langtons Ant Final State Prediction
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VBVR-Pro new task
Langton's Ant rule: on a white cell, turn 90° right and flip that cell to black; on a black cell, turn 90° left and flip that cell to white; then move forward one cell. Run Langton's Ant from the shown starting board step by step until it reaches the final state. The final state shows the ant's final cell, its facing direction, and each highlighted key cell's color. Run it for the number of steps shown on the board. Only modify what the task requires; keep the background and any other element unchanged.
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T090 · Turing Machine Grid Transition
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VBVR-Pro new task
A 2D Turing machine runs on the coloured grid: each cell's colour is its symbol, and the black dot is the read/write head, sitting on one cell at a (row, column) position. The machine is also in one of several states named q1, q2, q3, … — a state is the machine's internal mode, NOT a position on the grid. Each transition rule is written 'state, read-colour -> write-colour, move, next-state' and means: when the machine is in that state and the head reads that colour, it writes the new colour into the head's current cell, moves the head one cell (U/D/L/R = up/down/left/right), and switches to the next state. The board is finite: a move that would leave the grid is not taken and the machine stops. Start from the state and head position shown and run the number of steps given in the header. Report the final state (qN), the final head position (row, column), and a short summary of the writes and moves. Only modify what the task requires; keep the background and any other element unchanged.
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T091 · Tents Tree Constraint Completion
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VBVR-Pro new task
Tents & Trees on a grid: the green icons are trees. Place tents so that (1) every tree has exactly one tent in an orthogonally adjacent cell and each tent pairs with one tree; (2) no two tents touch, even diagonally; and (3) the number beside each row and above each column equals how many tents that row or column holds. The puzzle has a unique solution. You do not need to place every tent. For each highlighted query cell, draw a tent on it if a tent is forced there, or an X on it if a tent is impossible there; leave the rest of the board as the puzzle.
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T092 · Life Game Next Generation Prediction
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VBVR-Pro new task
Conway's Game of Life on a grid of cells, each alive (black) or dead (white). For every cell, count its 8 neighbours (the 4 orthogonal + 4 diagonal cells); cells outside the grid count as dead. Then update all cells at the same time: a live cell with 2 or 3 live neighbours stays alive, otherwise it dies; a dead cell with exactly 3 live neighbours becomes alive. The number written in a cell is its live-neighbour count; in a result board, a green outline marks a cell newly born that step and a red outline marks a cell that just died. Simulate the number of generations shown in the image header ("Generations: N"). Show the live-neighbour count in every cell, then reveal the next-generation board. Only modify what the task requires; keep the background and any other element unchanged.
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T093 · Rhythm Game Note Hit Sequence
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VBVR-Pro new task
A multi-lane rhythm-game chart shows coloured notes; time runs from top to bottom and notes on the same row are hit at the same time. Generate a video that scans downward row by row: each time the scan reaches a row of notes, hit them and add the next line, numbered n. followed by the list of lanes hit at that row, to the timing_order list on the right. Build the list up one line at a time, top to bottom, ending with the full list. The camera stays fixed.
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T094 · Minesweeper Safe Cell Inference
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VBVR-Pro new task
In Minesweeper, every revealed number tells how many mines lie among that cell's 8 surrounding neighbours. A flag marks a cell already known to hold a mine, and grey cells are unrevealed. Reasoning from the numbers and flags alone: a hidden cell is GUARANTEED SAFE if it cannot hold a mine (e.g. once a number's mines are all accounted for by adjacent flags, its other hidden neighbours must be safe), and GUARANTEED A MINE if it must hold one (e.g. when a number's remaining mine count equals how many hidden neighbours it has left, those neighbours are all mines). Deduce all the cells that are certainly safe to click next and outline them in green. Only modify what the task requires; keep the background and any other element unchanged.
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T095 · Sokoban State Prediction
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VBVR-Pro new task
A Sokoban board is shown with the move sequence DLRLRLDUD listed at the top. Generate a video where the player carries out the moves one at a time, walking and pushing boxes; a move blocked by a wall or an immovable box leaves everything in place (the cell it could not enter is briefly outlined). The board updates step by step, ending with the player at its final cell. The camera stays fixed. Only modify what the task requires; keep the background and any other element unchanged.
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T096 · Sokoban Minimum Solution Length
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VBVR-Pro new task
For the displayed Sokoban board, compute the optimal minimum number of moves; also provide one optimal path and the solved board summary. Only modify what the task requires; keep the background and any other element unchanged.
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T097 · Tic-Tac-Toe Forced Win Blocking Move
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VBVR-Pro new task
A Tic-Tac-Toe board is shown with column labels A-C and row labels 1-3, the current X and O pieces in place, and the player to move indicated at the top. Generate a video that plays the single best move for that player - the move that wins immediately, sets up a forced win, or blocks the opponent's threat - placing the new piece in its cell and outlining that cell to mark it. The camera is fixed; only the played move animates.
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T098 · Ultra Tic-Tac-Toe Best Next Move
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VBVR-Pro new task
An Ultimate Tic-Tac-Toe board is shown with the current player marked at the top. Generate a video that plays the single best legal move for that player, respecting the forced-board rule (the local board you must play in is outlined in orange). Starting from this board, it shows the legal candidate cells as small green dots, may box reviewed candidates in orange, then marks the final chosen cell with a green box and places the move there. The video ends right after that move is placed; the camera is fixed and there is no later destination-board or next-turn animation. Only modify what the task requires; keep the background and any other element unchanged.
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T099 · Space Invaders Shooting Timing
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VBVR-Pro new task
A Space Invaders scene on a fixed 7x7 grid: a player ship sits on the bottom row with aliens above. Each step the player can move LEFT (one cell left), move RIGHT (one cell right), SHOOT (fire a bullet straight up), or STAY. The target alien is the lowest one (largest row index); if several share that row, the leftmost. Find the SHORTEST action sequence that destroys the target, accounting for the ship's movement and the upward bullet trajectory. Generate a video of the player carrying out that sequence: it steps into the target's column, then fires; the bullet rises straight up and the target alien explodes. On the final frames, write the action sequence as a caption below the grid, for example: Actions: RIGHT → RIGHT → SHOOT. End on the board with the target removed. Only modify what the task requires; keep the background and any other element unchanged.
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T100 · Snake Future Body Position Prediction
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VBVR-Pro new task
Use the displayed Snake board as the starting state, apply every move in order, and answer with the complete final state including any collision details. Only modify what the task requires; keep the background and any other element unchanged.
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T101 · Space Invaders Evasion Path Prediction
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VBVR-Pro new task
A Space Invaders scene on a fixed 7x7 grid: the player ship sits on the bottom row (row 7); enemy bullets above fall straight down one cell per step. Each step the player may move LEFT (one cell left), move RIGHT (one cell right), or STAY. A collision happens if a bullet ever shares the player's cell. Find the safe action sequence of exactly 5 steps that dodges every bullet, using the FEWEST moves; if several tie, the lexicographically smallest sequence. Generate a video of the player executing that sequence over the 5 steps as the bullets descend, never being hit. On the final frames, write the chosen sequence as a caption below the grid, for example: Actions: LEFT → LEFT → STAY → RIGHT → STAY. Only modify what the task requires; keep the background and any other element unchanged.
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T102 · Pac-Man Safe Collection Route
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VBVR-Pro new task
Given the first frame of a Pac-Man safe-collection puzzle, infer the full grid state from the visible maze: walls, walkable cells, pellets, Pac-Man, and ghosts. Use a planning horizon of exactly 4 moves. Ghost mode is 'static_risk'. Under 'static_risk', ghosts stay at their shown cells and only create danger fields; under 'scripted' or 'chase', ghost movement must follow the fixed generator rule implied by that mode. Treat strict no-adjacent ghost safety as no. Allow waiting in place: no. Enumerate all legal action sequences of that exact horizon, score them deterministically, and rank them by this fixed order: survive the horizon first, then collect more pellets, then higher route score, then shorter route length, then lexicographic route order. The route score itself is deterministic: reward collected pellets, penalize danger, adjacency to ghosts, waiting, and backtracking, then add escape-space preference and target-pellet proximity exactly according to the generator rules. The video must be uniquely determined from this first frame and these rules: show the initial board, then the danger overlay, then the top candidate routes under that ranking, then replay only the selected best route with pellets disappearing only when Pac-Man actually reaches them, and finally hold on that finished replay state. Output only the immediate action, the best sequence, and the target pellet implied by this deterministic short-horizon policy. Only modify what the task requires; keep the background and any other element unchanged.
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T103 · Chess Ranger Attack Zone Reasoning
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VBVR-Pro new task
An 8x8 chessboard holds a position with standard pieces on both sides. The single outlined piece belongs to the side to move and is the one to relocate. Generate a video that builds the answer in stages: the enemy's attacked region, the target piece's safe destination squares, the candidate moves, and finally an arrow showing its best safe move.
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T104 · Pac-Man Ghost Avoidance Next Move
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VBVR-Pro new task
Given the current Pac-Man maze state, determine the safest immediate next move, rank the candidate legal moves, and explain which choice best preserves future escape options against the nearby ghosts. Only modify what the task requires; keep the background and any other element unchanged.
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T125 · 24 Points
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VBVR-Pro new task
The image shows four playing-card style tiles, each displaying a number. Use each of the four shown numbers exactly once, combining them with the operations addition (+), subtraction (−), multiplication (×) and division (÷) together with parentheses, to build a single arithmetic expression whose value is exactly 24. The goal is to find one such valid expression for the four numbers on the cards. Generate a video that presents the four cards and then reveals a correct expression equal to 24. Only modify what the task requires; keep the background and any other element unchanged.
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T126 · Aquarium
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VBVR-Pro new task
The image shows an Aquarium logic puzzle on a square grid that is divided into irregular regions ("aquariums") outlined by thick black borders; thin lines mark the individual cells. The number to the right of each row and the number below each column is a clue giving exactly how many cells in that row or column must contain water. Water obeys gravity: within every region it settles to a single flat level and fills the region from the bottom of the grid upward, so a cell is filled only if every cell of the same region directly below it (in the same column) is also filled — there is no floating or stepped water inside a region. The goal is to choose a water level for each region so that all row clues and all column clues are satisfied simultaneously. Generate a video that fills the correct cells with water, starting from the bottom row and working upward, until the completed solution is shown. Only modify what the task requires; keep the background and any other element unchanged.
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T127 · Best Time To Buy And Sell Stock
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VBVR-Pro new task
The image shows a stock price series over consecutive days (each point's value is labeled). You may make a single transaction: buy on one day and sell on one later day. Compute the maximum profit achievable (the sell-day price minus the buy-day price). If no profitable trade exists (prices never rise after a low), the answer is 0. Generate a video that marks the best buy and sell days on the chart and reveals the maximum profit. Only modify what the task requires; keep the background and any other element unchanged.
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T128 · Binairo
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VBVR-Pro new task
The image shows a Binairo (Takuzu) grid: fill every cell with 0 or 1. Each row and column has the same count of 0s and 1s. No three adjacent cells in a row or column may be the same. No two rows may be identical; no two columns may be identical. Generate a video that completes the puzzle by revealing the missing digits step by step. Only modify what the task requires; keep the background and any other element unchanged.
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T129 · Bridges
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VBVR-Pro new task
Hashiwokakero puzzle: circles with numbers are islands, gray dots are empty grid positions. Draw straight horizontal or vertical bridges between islands so that: each island's bridge count matches its number; no two bridges cross; at most 2 bridges between any pair; all islands are connected. Generate a video that adds the bridges step by step until every island's count is satisfied and all islands are connected. Only modify what the task requires; keep the background and any other element unchanged.
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T130 · Campsite
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VBVR-Pro new task
The image shows a Campsite (Tents) puzzle: a grid containing trees, with a number to the right of each row and below each column. Place tents on empty cells so that (1) each tent is orthogonally adjacent to at least one tree, (2) no two tents are adjacent even diagonally, and (3) the number of tents in each row and column matches the given counts. Generate a video that places the tents one at a time until the puzzle is fully solved. Only modify what the task requires; keep the background and any other element unchanged.
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T131 · Eulero
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VBVR-Pro new task
Solve the Eulero puzzle in the image: complete the grid with letter-number pairs so that letters form a Latin square, numbers form a Latin square, and no pair repeats anywhere in the grid. Generate a video that reveals the correct pairs cell by cell until the whole grid is filled. Only modify what the task requires; keep the background and any other element unchanged.
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T132 · Futoshiki
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VBVR-Pro new task
The image shows a Futoshiki puzzle: an N×N grid to fill with the numbers 1 to N so that each number appears exactly once in every row and every column, and every inequality sign (>, <, ^, v) between two adjacent cells is respected. Some cells are pre-filled. Generate a video that fills in the remaining cells one at a time until the whole grid is solved. Only modify what the task requires; keep the background and any other element unchanged.
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T133 · Hanoi
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VBVR-Pro new task
The image shows a Tower of Hanoi puzzle with 3 disks on 3 pegs (labelled 1–3 from left to right). Move all disks onto peg 3 so they end largest-on-bottom to smallest-on-top, following the rules: only the top disk of a peg may move, one disk at a time, and a larger disk may never rest on a smaller one. Generate a video that performs the optimal sequence of moves one at a time until every disk is stacked on peg 3. Only modify what the task requires; keep the background and any other element unchanged.
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T134 · Kakuro
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VBVR-Pro new task
Solve this Kakuro puzzle from the image: enter digits 1–9 into the white cells so each run adds up to its clue with no repeated digit in a run. In a black clue cell, the number above the diagonal is the sum for the horizontal run of white cells to its right, and the number below the diagonal is the sum for the vertical run of white cells below it. Generate a video that reveals the correct digits until the whole grid is filled. Only modify what the task requires; keep the background and any other element unchanged.
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T135 · Nonogram
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VBVR-Pro new task
Picross/Nonogram: the numbers beside each row and above each column give the lengths of consecutive shaded blocks (in order). Blocks must be separated by at least one blank. Generate a video that fills in the solution cell by cell until the completed picture is shown. Only modify what the task requires; keep the background and any other element unchanged.
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T136 · Numbrix
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VBVR-Pro new task
The image shows a 5x5 Numbrix grid. Some cells already contain given numbers (shown in bold), while the remaining cells are empty. The objective is to fill every empty cell so that the grid contains each integer from 1 to 25 exactly once, and so that every pair of consecutive integers occupies cells that are orthogonally adjacent (sharing an edge horizontally or vertically, never diagonally). The completed numbers therefore trace a single continuous path that winds from 1 to 25 through all 25 cells. The given numbers are fixed and the solution is unique. Generate a video that fills in the empty cells one at a time, in ascending numerical order, until the entire grid is solved. Only modify what the task requires; keep the background and any other element unchanged.
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T137 · Shingoki
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VBVR-Pro new task
Solve this Shingoki puzzle: form one continuous non-crossing loop passing through all the circles, going straight at white circles and turning at black ones, with each number matching the summed length of straight lines from that circle. Generate a video that traces the loop step by step until it is complete. Only modify what the task requires; keep the background and any other element unchanged.
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T138 · Sokoban
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VBVR-Pro new task
Solve the Sokoban puzzle in the image by pushing each box onto a target. Boxes can only be pushed, one at a time, and walls block movement. Generate a video that plays the solution move by move, ending with all boxes on their goals. Only modify what the task requires; keep the background and any other element unchanged.
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T139 · Tapa
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VBVR-Pro new task
Tapa puzzle: shade cells so they form one connected region with no 2×2 area fully shaded. Every clue cell is left unshaded, and its numbers give the sizes of the separate blocks of consecutive shaded cells among its eight surrounding cells; multiple numbers mean multiple separate blocks (in any order). Generate a video that reveals the correct shading until the puzzle is solved. Only modify what the task requires; keep the background and any other element unchanged.
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T140 · N-Queens
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VBVR-Pro new task
You are given an 8×8 chessboard with a few queens already in place. Complete the 8-Queens puzzle by placing the remaining queens so that no queen can capture another along any row, column, or diagonal. Generate a video that fills in the missing queens step by step, finishing on the full solution. Only modify what the task requires; keep the background and any other element unchanged.
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T141 · Wood Slide
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VBVR-Pro new task
Shown is a wooden sliding-block puzzle. Each piece can be pushed up, down, left, or right into adjacent empty squares, but never lifted out, turned, or overlapped with another piece. Maneuver the marked target block to the dashed goal cell. Generate a video that animates a sequence of slides, moving one block at a time, and ends with the target seated on the goal. Only modify what the task requires; keep the background and any other element unchanged.
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T142 · Map
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VBVR-Pro new task
Shown is a four-coloring puzzle: a map split into labeled regions, some pre-colored red, green, blue, or yellow. Complete the coloring of the gray regions with those four colors so that every pair of regions that shares an edge has different colors. Generate a video that colors each remaining region in turn until the whole map is colored. Only modify what the task requires; keep the background and any other element unchanged.
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T143 · Wheel Of Fortune
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VBVR-Pro new task
You are given a wheel of fortune: a circle of equal-sized colored sectors, each holding a different prize, with a triangular marker fixed at the top. From the position shown, the wheel turns CLOCKWISE by 2.50 revolutions before stopping. Report the prize that finishes under the marker. Generate a video that shows the wheel spinning clockwise, slowing to a stop on the winning sector. Only modify what the task requires; keep the background and any other element unchanged.
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T144 · Checker Move
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VBVR-Pro new task
You are given a horizontal track of cells with orange balls, red balls, and exactly one empty cell. orange balls travel only right and red balls only left; each move is either a slide into the adjacent empty cell or a jump over a single opposite-coloured ball into the empty cell just past it. The two colours must end with mirrored sides — red on the left, orange on the right, empty in the middle. Generate a video that reveals the moves one by one from the current position. Only modify what the task requires; keep the background and any other element unchanged.
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T145 · Battleships
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VBVR-Pro new task
Classic Solitaire Battleships with fleet 1x3, 2x2, 2x1 (read as count x length): using the row/column tallies and the revealed hint cells (a dark square must be covered by a ship, an × must stay empty water), drop each ship so the fleet fits without any two ships adjacent. Animate the placement of the ships and hold on the final frame showing the entire fleet correctly placed. Only modify what the task requires; keep the background and any other element unchanged.
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T146 · Skyscraper
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VBVR-Pro new task
The image shows a Skyscraper puzzle: an N×N grid whose cells hold building heights 1 to N, each height appearing exactly once in every row and every column. The number outside a row or column is a clue — standing at that edge and looking inward along the line, it tells how many buildings are visible, where a taller building completely hides every shorter building behind it, so a building is seen only if no taller building stands between it and that edge. Some cells are already filled. Generate a video that fills in the grid until it is fully and correctly solved. Only modify what the task requires; keep the background and any other element unchanged.
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T147 · Thermometers
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VBVR-Pro new task
You are given a grid fully covered by thermometers — straight segments of two or more cells, each with a circular bulb marking one end. Mercury always flows from the bulb and stays contiguous, so each thermometer is filled as a run starting at its bulb. The numbers outside the grid (one per row on the right, one per column on the bottom) state how many cells are filled in that line. Generate a video that fills the cells progressively from the bulbs to show the unique solution. Only modify what the task requires; keep the background and any other element unchanged.
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T148 · Lightup
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VBVR-Pro new task
You are given a Light Up puzzle. Black walls block light, and a wall labeled with a number requires exactly that many bulbs in its orthogonally adjacent cells (0 means none). Put bulbs on white cells so that every white cell is lit by some bulb in its row or column (light stops at walls), no two bulbs can see each other along an open line, and all wall numbers are met. Generate a video that places one bulb at a time and shades the newly lit cells until the grid is solved. Only modify what the task requires; keep the background and any other element unchanged.
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T149 · Shikaku
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VBVR-Pro new task
The image shows a grid with a number in some of its cells. Divide the entire grid into axis-aligned rectangles so that the rectangles do not overlap and leave no cell uncovered. Each rectangle must contain exactly one number, and that number must equal the rectangle's area (its cell count). The numbers yield a unique partition; generate a video that reveals the rectangles one at a time until the whole grid is divided. Only modify what the task requires; keep the background and any other element unchanged.
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T150 · Nurikabe
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VBVR-Pro new task
You are given a Nurikabe board with clue numbers (white cells); all remaining cells start gray. Shade the gray cells so that the black sea is fully connected with no 2×2 all-black square, while the white cells form islands — each containing exactly one clue and having as many cells as that clue's value, with no two islands sharing an edge. Generate a video that progressively paints each cell to its final color to show the solution. Only modify what the task requires; keep the background and any other element unchanged.
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T025 · Vertical Symmetry Reflection
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VBVR-Pro new task
Build the vertical-axis mirror of the pattern. Do not modify the original colored blocks; add each reflected cell across the red center line step by step, following top-to-bottom, left-to-right order, until the figure is symmetric. Keep the camera fixed with no scaling or panning.
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T026 · Horizontal Symmetry Reflection
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VBVR-Pro new task
Build the horizontal-axis mirror of the pattern. Do not modify the original colored blocks; add each reflected cell across the red center line step by step, following top-to-bottom, left-to-right order, until the figure is symmetric. Keep the camera fixed with no scaling or panning.
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T029 · Connect Points A To C
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VBVR-Pro new task
Draw a straight red segment from point A to point C and hold the completed connection. Only modify what the task requires; keep the background and any other element unchanged.
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T035 · Add Matchstick Make Three Squares
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VBVR-Pro new task
Add exactly 1 matchstick so the layout gains the maximum possible completed 1×1 squares on this grid.
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T041 · Missing Color Region Fill
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VBVR-Pro new task
You are given a 3x3 arrangement of circles. One circle is replaced by a '?'. Circles in the corner positions match each other, circles in the edge-middle positions match each other, and the center has its own color. Infer the correct color for the missing position and fill it in completely while keeping the rest of the scene unchanged.
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T042 · Hexagon Pattern Completion
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VBVR-Pro new task
Six triangles meet at the center inside a hexagon outline. Five show solid colors; one shows '?'. The visible colors follow a repeating ABCABC pattern clockwise. Choose the color that continues that pattern in the missing slot, paint it in, and remove the question mark without altering anything else.
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T045 · Arrow And Hexagon Direction Puzzle
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VBVR-Pro new task
The pyramid follows a consistent rule along its bands (diagonals or rows, depending on the sample). Determine which solid color belongs in the marked cell, fill it completely, and leave every other pixel of the layout unchanged. Remove the question mark and keep the scene static.
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T047 · Shape Matrix Missing Piece
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VBVR-Pro new task
Two rows of shapes are shown, separated by a horizontal mirror line. The top row is the vertical reflection of the bottom row across that line (same x positions, mirrored in y). One top shape is missing its fill color and is marked with a '?'. Use the rule: a reflected pair (top and bottom at the same column) must have the same color. Infer the correct color for the '?' shape from its reflected counterpart, then fully fill the '?' shape with that solid color. The '?' must disappear. Do not move, resize, rotate, or recolor any other shape. After filling, the scene remains perfectly still.
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T048 · Hexagon Size Hierarchy Puzzle
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VBVR-Pro new task
A 3x3 grid of shapes is shown. Each column uses a fixed shape type, and each row uses a fixed size level (top = large, middle = medium, bottom = small). One shape has its fill color missing and is marked with a '?'. Use the rule: all shapes in the same column must have the same color. Infer the correct color for the '?' shape from the other shapes in its column, then fully fill the '?' shape with that solid color. The '?' must disappear. Do not move, resize, rotate, or recolor any other shape. After filling, the scene remains perfectly still.
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T049 · Circle Cluster Pattern Completion
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VBVR-Pro new task
A cluster of shapes is arranged along a circular arc. Each shape belongs to a size category based on its size. Use the rule: shapes with the same size category must have the same color. One shape is missing its fill color and is marked with a '?'. Infer the correct color by matching its size to other shapes of the same size category, then fully fill the missing shape with that solid color. The '?' must disappear. Do not move, resize, or recolor any other shape. After filling, the scene remains perfectly still.
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T050 · Dot Grid Size Pattern Completion
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VBVR-Pro new task
A 3x3 grid of circles is shown. Each circle belongs to a size category based on its radius. Use the rule: circles with the same size category must have the same color. One circle is missing its fill color and is marked with a '?'. Infer the correct color by matching its size category to other circles of the same size, then fully fill the missing circle with that solid color. The '?' must disappear. Do not move, resize, or recolor any other circle. After filling, the scene remains perfectly still.
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T073 · Sliding Number Puzzle Sort
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VBVR-Pro new task
A 3x3 sliding number puzzle with tiles 1-8 and one empty cell is shown. Slide the numbered tiles into the empty space so that the numbers are in ascending order from 1 to 8, with the empty cell in the bottom-right corner. The animation must demonstrate the full sequence of valid sliding moves from the scrambled start configuration to the solved configuration.
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T105 · Image Reconstruction
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VBVR-Pro new task
Find the right set of shapes: match the central figure to the one option panel whose shapes can be assembled into it. Keep a fixed, static view; the answer reveals the correct panel and crosses out the three incorrect ones. Only modify what the task requires; keep the background and any other element unchanged.
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T107 · Pattern Color Completion
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VBVR-Pro new task
A decorative geometric motif is partly coloured; a rectangular region on one side stays white while the rest shows layered, mirror-symmetric shapes with soft 3D shading. Infer the colour rule from the visible half and finish the missing fill so the pattern is balanced. Animate a stepwise paint-in that ends with the gap fully and harmoniously coloured—no change to the existing structure or outline.
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T109 · 2D Pattern Completion
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VBVR-Pro new task
A fixed orthographic view shows a honeycomb of shaded hexagonal cells forming a larger motif. Several cells are left empty while the rest expose a strict rule—either a linear color progression across the lattice or perfect bilateral symmetry. Infer the rule and mentally restore every blank. The ground-truth clip should progressively paint the missing hexes so rows and columns stay internally consistent, ending with a fully completed, coherent pattern. Only modify what the task requires; keep the background and any other element unchanged.
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T119 · 3D Pattern Completion
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VBVR-Pro new task
A 1024×1024 worksheet shows an incomplete blue voxel solid in the upper panel and three candidate pieces A, B, and C in the lower panel. The upper solid does not get completed during the video. Instead, the same incomplete 3D shape rotates through a full 360-degree turn so its carved cavity can be inspected from all sides. Use that rotation to determine which option matches the missing piece. Blue face tones indicate orientation, black lines indicate cube boundaries, and the final frame may highlight the correct option, but the upper solid itself remains incomplete throughout.
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T121 · Rotation Pattern Prediction
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VBVR-Pro new task
A panel shows a regular polygonal ring of colored sectors (segment count, palette, and hues vary by task). Three snapshots show the same pattern advanced by a fixed discrete rotation; a gray circle marks the missing next frame. Options A–C propose successor rings—only one continues the same rule. A pivot, curved arrow, and angle text encode the step. The supervised video ends with the correct ring and highlighted option. Only modify what the task requires; keep the background and any other element unchanged.
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T124 · Logic Patterns Completion
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VBVR-Pro new task
A 5×5 grid shows symbolic cells following a fixed rule: the two outer columns are mirror-identical; each outer cell is split into three horizontal bands with one filled or hollow circle in a band; inner cells are split into two halves with a short vertical stroke and a circle on that stroke. Some cells are blank. Deduce the governing pattern and determine how every missing cell must look. The completed grid must satisfy the same logic everywhere. Only modify what the task requires; keep the background and any other element unchanged.
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T001 · Maze Shortest Path Start To Goal
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VBVR-Pro new task
Move from the green start dot to the red goal dot along a shortest valid path, using only up/down/left/right moves, and draw a blue line as you move. Only modify what the task requires; keep the background and any other element unchanged.
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T002 · Maze Shortest Path Horizontal Vertical
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VBVR-Pro new task
Move from the green start marker to the red goal marker along a shortest valid path, using only horizontal and vertical moves, and draw a green line as you move. Only modify what the task requires; keep the background and any other element unchanged.
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T003 · Maze Stepwise Arrow Route
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VBVR-Pro new task
Move from the red start dot to the red letter target cell L along a shortest valid path, and draw a blue line step by step. Only modify what the task requires; keep the background and any other element unchanged.
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T004 · Maze Elf To Gift Path
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VBVR-Pro new task
Move the elf to the gift through valid cells, avoid all icy lake tiles, and draw a green path line while moving. Only modify what the task requires; keep the background and any other element unchanged.
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T005 · Maze Triangle Pickup And Place
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VBVR-Pro new task
Move the red triangle to pick up the white printer, then carry it to the highlighted target area and place it there. Draw an orange line to trace the movement path. Only modify what the task requires; keep the background and any other element unchanged.
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T006 · Maze Glowing Path Trace
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VBVR-Pro new task
Animate a bright path tracing from the blue point at the top through the maze's open corridors toward the red point at the bottom, highlighting each green numbered mark it passes. Draw a clear blue path line along the route as the animation progresses. Keep the maze and all walls fixed while the glowing path moves smoothly through the correct route. Static shot.
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T007 · Maze Directional Arrow Navigation
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VBVR-Pro new task
Animate the arrow from the red initial position to the green final position. Each command is relative to the arrow's current orientation: forward, backward, left, or right. After moving, update the arrow so it points in the movement direction. Only modify what the task requires; keep the background and any other element unchanged.
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T008 · Maze Marker Draw Start To End
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VBVR-Pro new task
Move from the green start marker to the red end marker along a shortest valid path, and keep a continuous blue line on the route. Only modify what the task requires; keep the background and any other element unchanged.
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T009 · Maze Dual Dot Pathfinding
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VBVR-Pro new task
In the hex maze, move from the green start cell to the red end cell along a shortest valid path, and draw a continuous blue line. Only modify what the task requires; keep the background and any other element unchanged.
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T010 · Maze Circular Route To Center
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VBVR-Pro new task
In the circular maze, move from the green start to the red goal along a shortest valid route, and draw a continuous blue line. Only modify what the task requires; keep the background and any other element unchanged.
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T011 · Maze Portrait Red Path
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VBVR-Pro new task
Connect the green start marker to the blue goal marker with a single red path through the white passages only. The maze is orthogonal, portrait-shaped on a square frame. Keep the stroke in the middle of corridors so it never touches black. Static viewpoint; show the full solution path from start to goal. Only modify what the task requires; keep the background and any other element unchanged.
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T012 · Maze Ring Path Trace
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VBVR-Pro new task
A circular ring maze: black walls and light corridors on a black field, with two red dots (one near the hub, one toward the rim). Animate a single continuous red stroke that grows along the corridor midlines, connecting the inner dot to the outer dot. The red path must never touch or overlap black wall pixels, must not self-overlap, and should match the red of the dots. Hold the start layout briefly, reveal the path smoothly, then hold the completed route. Only modify what the task requires; keep the background and any other element unchanged.
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T013 · Maze Cloud Route Trace
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VBVR-Pro new task
In the hex-cell maze, move from the green start marker to the red goal marker along a shortest valid path, and draw a continuous green line without crossing walls. Only modify what the task requires; keep the background and any other element unchanged.
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T028 · Cube Net Folding
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VBVR-Pro new task
Animate folding a cube net along its edges into a solid cube. Keep one face as the stationary base while the other five fold up onto it, so the colored, lettered faces end up on the outside. Display crisp fold lines during the motion. Do not change anything except the folding transformation.
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T033 · Snake Eat Food Path
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VBVR-Pro new task
Show the snake movement process without self-collision; after eating the red food, the snake length increases by exactly one cell. Only modify what the task requires; keep the background and any other element unchanged.
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T051 · Angle Bisector Ball Identification
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VBVR-Pro new task
Draw the angle bisector starting from the vertex so it splits the angle into two equal parts. Animate the bisector appearing from the vertex outward. Then indicate which labeled ball (A–E) lies exactly on the bisector by marking that ball solid red; keep all other balls white with black outlines. Use black lines on white, and ensure no circles or labels overlap.
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T052 · Arc Continuation Matching
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VBVR-Pro new task
Spatial puzzle: continue the left arc mentally through the masked strip and pick which right-hand label (A–E) matches. Initial frame shows the band; final frame removes it to confirm. Static camera, square frame, no zoom. Animate only by erasing the mask quickly; arcs stay fixed. End by visually highlighting the matching segment only.
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T053 · Circle Center Identification
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VBVR-Pro new task
A large circle holds five small lettered markers A–E; one of them coincides with the center of the large circle. Show the full progression from the start frame to the state where only the true center marker turns red, then hold it.
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T054 · Tangent Line Option Identification
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VBVR-Pro new task
A large circle has a marked point on its boundary. Five labeled options A–E appear nearby. Imagine the tangent line to the circle at that point, extending outward. Animate so only the single option whose center lies on that tangent line is filled or outlined in red at the end.
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T055 · Tangent Point Identification
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VBVR-Pro new task
A large circle and an external point are shown. Five lettered options (A through E) lie on the circle’s circumference. Animate the tangent segment from the external point out to the true tangency on the rim, then mark that option red.
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T056 · Triangle Circumcenter Identification
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VBVR-Pro new task
The image shows a triangle and five small hollow circular markers placed nearby. Each marker stands for one candidate location. Exactly one marker is the circumcenter of the triangle (the common intersection point of the perpendicular bisectors of the three sides). Which of the five markers lies at the circumcenter of the triangle? Show it in motion. Generate a single continuous video. Continue from this frame by visually singling out the true circumcenter only (for example with a brief highlight, fill, pulse, or gentle zoom), without labeling options by number or word.
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T057 · Triangle Fermat Point Identification
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VBVR-Pro new task
Animate the construction of the triangle's Fermat point (the point minimizing the total distance to the three vertices). Draw an equilateral triangle outward on each side, then a segment from each new outer apex to the opposite original vertex; where the three segments meet is the Fermat point. End by filling the matching option among the five labeled circles A–E solid red, and hold the final frame.
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T058 · Triangle Incenter Identification
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VBVR-Pro new task
Highlight the true incenter among options A–E by filling its circle red. Use angle-bisector geometry: the incenter is inside the triangle where bisectors concur.
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T059 · Isosceles Trapezoid Fourth Vertex
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VBVR-Pro new task
You see two joined sides of a quadrilateral and five choices A through E. Complete the shape as an isosceles trapezoid: one pair of opposite sides parallel, legs equal. Pick the circle that is the true fourth vertex. Animate so only the correct choice turns red at the end.
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T060 · Circle Midpoint Identification
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VBVR-Pro new task
Starting from the given arrangement, animate a full solution: add the centerline between the two big circles, then turn the midpoint option red. Maintain non-overlapping geometry and a square 1024×1024 composition throughout.
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T061 · Triangle Orthocenter Identification
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VBVR-Pro new task
Find the orthocenter of the triangle and mark the correct option in red.
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T062 · Parallel Line Through Circle
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VBVR-Pro new task
Identify the existing line segment first, draw a parallel line through the small circle, keep it visible, and mark in red the option that lies on the constructed line. Only modify what the task requires; keep the background and any other element unchanged.
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T063 · Parallelogram Fourth Vertex
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VBVR-Pro new task
Complete the parallelogram from the two given adjacent sides by drawing the two missing sides and keeping them visible; then highlight in red the correct fourth-vertex option. Only modify what the task requires; keep the background and any other element unchanged.
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T064 · Perpendicular Line Through Circle
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VBVR-Pro new task
From the given line direction, draw the perpendicular through the small circle, keep the new line on screen, and highlight in red the option on that line. Only modify what the task requires; keep the background and any other element unchanged.
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T065 · Perpendicular Bisector Option Identification
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VBVR-Pro new task
From the existing segment between the two small circles, draw the perpendicular bisector, retain the construction, and highlight in red the matching option.
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T066 · Line Intersection Point Identification
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VBVR-Pro new task
Extend the three line segments into full lines and keep the extensions visible; then highlight in red the option at their common intersection point.
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T068 · Point Reflection Across Line
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VBVR-Pro new task
Use projection and equal-distance mirroring across the mirror line to build the reflected point, keeping both dashed segments and the mirror line visible.
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T069 · Right Triangle Vertex Identification
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VBVR-Pro new task
From five markers, locate the right-triangle triple and highlight only the 90-degree corner marker in red.
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T070 · Square Fifth Point Identification
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VBVR-Pro new task
Among the five markers, four form a square and one does not; highlight in red only the marker that is not a vertex of that square.
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T071 · Triangle Center Identification
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VBVR-Pro new task
Among five markers, three form a triangle and one marker is its centroid; highlight only the centroid marker in red.
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T078 · Tangram Target Shape Completion
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VBVR-Pro new task
Given the current layout and the hatched target, animate piece 1 rotating and moving from the panel into the silhouette so it fits perfectly against the fixed numbered pieces with no overlap, ending in the completed composition. Only modify what the task requires; keep the background and any other element unchanged.
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T113 · Metro Map Path Trace
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VBVR-Pro new task
Static square 1024×1024 schematic metro map: several color-coded lines meet at shared transfer hubs. A start station and a destination station are marked. Animate the full shortest (fewest-stops) walk along edges, cumulatively highlighting each segment and ringing every interchange where the rider switches color lines. End with the entire route visible and readable. Only modify what the task requires; keep the background and any other element unchanged.
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T117 · 3D Views Perspective
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VBVR-Pro new task
The blue faces of the small cubes are the ones facing world +Y (the top side). A red arrow points vertically downward on the screen, with its head landing on the centroid of one of the blue top faces. Options A/B/C below show top-down (XZ) views with rotations of 0/90/180/270 degrees, and each option mirrors the X axis to match a left-right intuition of the top-down view. The video marks the option whose top-down projection of the blue faces matches the main view. Only modify what the task requires; keep the background and any other element unchanged.
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T120 · 3D Cube Unfold Net
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VBVR-Pro new task
A 1024×1024 reasoning sheet shows a six-square cube net in the center—each face has a distinct fill color so faces are identifiable when folded. Four isometric cubes labeled A–D sit in the corners; each shows three visible faces in matching colors. Exactly one cube orientation is consistent with the net’s adjacency. The ground-truth video holds the puzzle, then draws a thick green rectangular frame around the correct option. Only modify what the task requires; keep the background and any other element unchanged.
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T027 · Paper Fold Dotted Line
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VBVR-Pro new task
Fold the paper along the dotted line, folding the portion to the right of the line over onto the left, with fixed camera and unchanged paper appearance except the fold motion.
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T037 · Multi Piece Shape Fit
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VBVR-Pro new task
Put every colored piece into its uniquely matching hole on the sorter panel. Only modify what the task requires; keep the background and any other element unchanged.
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T040 · Jigsaw Puzzle Completion
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VBVR-Pro new task
Reconstruct the incomplete main image by moving each scattered puzzle piece into the matching irregular cut-out. Use the small reference image in the top-right corner to determine the correct placement, orientation, and visual content. Only modify what the task requires; keep the background and any other element unchanged.
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T074 · Same Color Curve Connection
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VBVR-Pro new task
There are two pairs of points with matching colors. Begin with dots only, then progressively draw and keep two straight connectors, each connecting one same-color pair.
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T116 · Connect Line Endpoints
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VBVR-Pro new task
Square 1024×1024 worksheet: thick lime strokes with dark outlines sit on white. Several polyline pieces leave visible gaps—pair the facing endpoints and recover the hidden route. Animate each missing section along the ground-truth curve so viewers see fragments snap into one continuous open or closed path. Shapes include spirals, polygons, stars, figure-eights, and organic curves. Smooth inking, fixed camera. Only modify what the task requires; keep the background and any other element unchanged.
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T122 · Overlay Patterns Result
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VBVR-Pro new task
Two distinct sparse patterns are shown separately on the same cell layout. Determine the final visual result after overlaying both patterns, where any occupied cell in either layer appears in the combined result. Only modify what the task requires; keep the background and any other element unchanged.
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T123 · Mirroring Patterns Reflection
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VBVR-Pro new task
A worksheet titled 'Looking-Glass' shows a 3x4 grid of twelve numbered panels on graph paper, each holding a small fruit still-life. Some panels are exact left-right mirror images of other panels. Find every mirrored pair and report the matching panel numbers. In the marked answer each mirrored pair is ringed in its own shared colour (both panels of a pair share one colour). Only modify what the task requires; keep the background and any other element unchanged.
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T036 · Shape To Hole Matching
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VBVR-Pro new task
Place each object into the hole with the matching shape. Only modify what the task requires; keep the background and any other element unchanged.
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T043 · Overlap Shape Matching
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VBVR-Pro new task
What is the color of the missing part denoted with a question mark? The mark may appear on the left, middle, or right band. That region must be completely filled with the correct color while every other region stays unchanged. The question mark disappears, then the scene remains static with no zoom and no movement of the shapes.
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T044 · Nested Pentagon Center Target
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VBVR-Pro new task
The missing center part is marked with a '?'. Fill that innermost region with the correct color while keeping all outer concentric rings unchanged.
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T046 · Colored Bar Order Matching
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VBVR-Pro new task
Infer the missing color by matching bar heights: equal-height bars have equal colors. Complete the '?' bar with the correct color only, do not alter any other bar, and keep the camera and layout fixed after the mark disappears.
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T077 · Color Hue Relative Ordering
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VBVR-Pro new task
Animate the sorting of coloured tiles on a 5x5 lattice. Beginning from a scrambled layout, the tiles step one by one through the empty checkerboard cells and settle into a connected chain along which the hue changes steadily in one direction. A connecting line is then drawn across the chain in hue order, starting from a dot on the first tile and ending in an arrow on the last. The closing frame holds the tidy, hue-ordered chain with its line. Only modify what the task requires; keep the background and any other element unchanged.
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T089 · Word Search Start End Coordinate
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VBVR-Pro new task
A word-search panel shows a letter grid with numbered row and column labels and a target word in a badge. The target word is hidden along one straight line (horizontal, vertical, or diagonal). Generate a video that finds and traces it: outline the word's start cell in green, sweep a yellow line along the straight path through its letters, and outline the end cell in red. The camera is fixed; only the tracing highlight animates, establishing the word's start cell, end cell, and direction.
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T106 · Find Different Element
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VBVR-Pro new task
Static orthographic view: a regular grid of identical-looking icons on a plain field. Exactly one cell contains a subtly different shape (tail, beak, corner, or proportion). Animate a smooth red ring or circle that appears and settles around the unique cell, then show its 1-based grid position as (row, column) at the bottom. The difference must stay visible throughout; no camera motion. Only modify what the task requires; keep the background and any other element unchanged.
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T108 · Find Same Element
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VBVR-Pro new task
Two labeled rows: the top row shows elements A, B, and C; the bottom row shows elements 1, 2, and 3. Each icon is built from the same family of colored partitions, but only one bottom item is an exact duplicate of each top item. Match purely by identical shape and color layout. Animate the solution by drawing clear connectors (or paired highlights) from each top letter to its twin, then display the correspondence list such as A-2, B-3, C-1. Static orthographic view, square frame. Only modify what the task requires; keep the background and any other element unchanged.
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T110 · Find Shadow Match
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VBVR-Pro new task
Static orthographic layout: a colorful cartoon figure sits in the center of a 3×3-style board. Six lettered panels (A–F) around it show flat grey silhouettes—only one is a perfect match in outline, proportion, and orientation. The others contain subtle deformations. Animate a calm highlight or ring that settles on the true match; no camera motion or parallax. Below the figure, write the answer line in the format "Answer: <letter>" at the end.
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T111 · Count Clusters
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VBVR-Pro new task
The image displays multiple objects scattered in space and forming clearly separated groups. Count how many non-overlapping clusters are visible, where each cluster is a connected set of similar objects. Visually highlight each cluster boundary and finish by rendering the caption "Total separate clusters: <N>" at the bottom of the scene. Only modify what the task requires; keep the background and any other element unchanged.
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T112 · Count Same Patterns
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VBVR-Pro new task
Worksheet-style counting scene: several queried shape-color categories are shown in a bottom answer panel. Count each queried category across the cluttered top field, where instances may vary in position and orientation while keeping the same core form. Ground-truth video should highlight one queried category at a time, then reveal all per-category totals. Only modify what the task requires; keep the background and any other element unchanged.
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T114 · Recognize Numbers Letters Scene
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VBVR-Pro new task
Square 1024×1024 illustration: a beige sunburst backdrop frames a pale grey disc where several bold letters and digits overlap in different hues and rotations. Read every glyph in correct orientation, list the full multiset, and supervise with a progressive on-image emphasis of each instance followed by a color-keyed answer row. No camera motion. Only modify what the task requires; keep the background and any other element unchanged.
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T115 · Lines Observation
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VBVR-Pro new task
A dark square canvas overlaid with a cyan grid. Colored spherical endpoints belong to paired terminals; thick rectilinear routes occupy cells without crossing other colors. Describe how each continuous polyline links its endpoints, where turns occur, and how the ensemble partitions the board. Animate route ink from bare nodes to full layout with turn markers. Fixed camera. Only modify what the task requires; keep the background and any other element unchanged.
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T118 · Count 3D Blocks
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VBVR-Pro new task
Count every unit cube in the 3D block structure, including blocks that are hidden behind others. Use a static viewpoint: explode the structure into horizontal layers (bottom to top), then go through the cubes in order, turning each one blue as it is counted (previously counted cubes remain blue). A large 'Number:' counter in the upper-right rises one by one to the final total. The layers stay separated at the end. Only modify what the task requires; keep the background and any other element unchanged.
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Showing 150 new VBVR-Pro tasks across 5 categories

VBVR-Pro DataFactory

VBVR-Pro expands the original procedural task collection with 150 new visual reasoning tasks. The complete T001–T150 catalog above follows the native VBVR Data layout and connects each task to the access-controlled five-sample release. The public VBVR-DataFactory repository remains the generation foundation; a separate Pro generator-source release is not currently advertised.

Current Options

Authenticate once, then download the official VBVR-Pro task samples with the Hugging Face CLI:

# Install the Hugging Face CLI
pip install -U huggingface_hub

# Sign in with an account that has repository access
hf auth login

# Download the official five-sample task release
hf download Video-Reason/VBVR-Pro-Data-samples \
    --repo-type dataset \
    --local-dir ./VBVR-Pro-Data-samples

150 / 150 new tasks and all five official samples per task are cached above. Use Generate Another to cycle through the prepared samples without leaving the page.

VBVR-Pro Dataset

The released training data provides aligned image trajectories, videos, and reinforcement-learning examples across the 250-task training split. The 50 held-out tasks remain reserved for out-of-domain evaluation. Each public repository is organized as task-addressable .tar.gz archives.

250 archives · 71.0 GBSFT image trajectories
250 archives · 82.3 GBSFT videos
50 tasks · 11.7 GB100 RL archives across image and video

Quick Start

Download only the task archive you need instead of pulling an entire release:

# Install the Hugging Face CLI
pip install -U huggingface_hub

# One SFT image task
hf download Video-Reason/VBVR-Pro-SFT-Image \
    G-131_select_next_figure_increasing_size_sequence_data-generator.tar.gz \
    --repo-type dataset --local-dir ./VBVR-Pro-SFT-Image

# The matching SFT video task
hf download Video-Reason/VBVR-Pro-SFT-Video \
    G-131_select_next_figure_increasing_size_sequence_data-generator.tar.gz \
    --repo-type dataset --local-dir ./VBVR-Pro-SFT-Video

# One RL image task
hf download Video-Reason/VBVR-Pro-RL \
    VBVR-Pro-RL-Image/G-131_select_next_figure_increasing_size_sequence_data-generator.tar.gz \
    --repo-type dataset --local-dir ./VBVR-Pro-RL

1.25M supervised examples and 50K reinforcement-learning examples cover the 250-task training split; 50 tasks remain held out for out-of-domain evaluation. The repositories currently publish raw task archives rather than a configured Hugging Face datasets split.